Class_name = "CBatchExplosion"
object_name = "HE_082mm_7kg_480g_internal"

//  82     -82,   =480,   7.24,  82.
// ..  ,       800 /,  600 /,     50.
//         ,         2.5.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  ,    1.5  

Radius=25.7	//    ,   
TNT_equ=0.48	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,			10001,10940
ArmorFoug=1.5,-1,			10000,699
ArmorFoug=1.51,-1,	1,345,	0,690
ArmorFoug=3.1,-1,			0,169
ArmorFoug=5.6,-1,			0,50

//  
ShrapnelQuantity=825
FragmentMass=0.0033
//  : , ,  (,   )
ArmorShr=0.0,610,					10001,244
ArmorShr=1.5,590,					10000,228
ArmorShr=1.51,589,	16,57,	13,142,	0,227
ArmorShr=12.8,456,	6,34,	5,85,	0,136
ArmorShr=25.7,350,	3,20,	2,50,	0,80